The Seven Paths of the Antediluvian World — Pathfinder 2e
🛡️ Warrior
Tribal Fighter
Battle-hardened warriors form the backbone of tribal armies. Trained from youth in the art of combat, they master all manner of weapons and stand as protectors of their people against the threats of the antediluvian world.
Class Characteristics
Combat Role
Frontline Fighter & Defender
Key Ability
Strength (STR)
HP per Level
10 + CON modifier
Proficiencies
All armor, shields, all melee weapons
Available Weapons
Weapon
Damage
Type
Special Properties
Bronze Longsword
1d8 (1d10)
Slashing
Versatile bronze blade
Bronze Greatsword
2d6
Slashing
Massive two-handed weapon
Bronze Battle Axe
1d8 (1d10)
Slashing
Heavy war axe
Spear & Shield
1d6 (1d8)
Piercing
+2 AC from shield
Bronze War Hammer
1d8 (1d10)
Bludgeoning
Crushing weapon
Bronze Flail
1d8
Bludgeoning
Chained weapon, ignores shields
Tactical Role
Hold the front line and protect weaker allies
Deal consistent melee damage in prolonged combat
Withstand enemy attacks with superior armor
Versatile weapon selection for different situations
💪 Gibbor
Mighty Hero
The Gibbor are legendary heroes of renown, blessed (or cursed) with strength that surpasses mortal limits. Descended from the unions of Watchers and humans, these mighty warriors wield the heaviest weapons with devastating effect.
Class Characteristics
Combat Role
Heavy Damage Dealer
Key Ability
Strength (STR)
HP per Level
12 + CON modifier
Weapon Focus
Heavy two-handed weapons
Available Weapons
Weapon
Damage
Type
Special Properties
Hero's Greatsword
2d6
Slashing
Legendary bronze blade of champions
Giant Maul
2d6
Bludgeoning
Devastating crushing weapon
Bronze Glaive
1d10
Slashing
Polearm with 10ft reach
Bronze Greataxe
1d12
Slashing
Brutal two-handed axe
Bronze Lance
1d12
Piercing
Mounted weapon with reach
Tactical Role
Maximum damage output with two-handed weapons
Control space with reach weapons
Break through enemy defenses with raw power
Excel in mounted combat with lances
🏹 Hunter
Wilderness Expert
Masters of the hunt and survivors of the untamed wilds, Hunters track prey across vast distances and strike from the shadows. They excel with ranged weapons and can adapt to both wilderness and urban environments.
Class Characteristics
Combat Role
Ranged Specialist & Scout
Key Ability
Dexterity (DEX)
HP per Level
8 + CON modifier
Special Skills
Tracking, stealth, survival
Available Weapons
Weapon
Damage
Type
Range / Properties
Composite Longbow
1d8
Piercing
150/600 ft - Powerful bow
Hunting Shortbow
1d6
Piercing
80/320 ft - Quick to draw
Hand Crossbow
1d6
Piercing
30/120 ft - One-handed
Leather Sling
1d4
Bludgeoning
30/120 ft - Simple and silent
Hunting Javelins
1d6
Piercing
30/120 ft - Throwable spear
Bronze Scimitar
1d6
Slashing
Light, finesse blade (melee backup)
Tactical Role
Strike from maximum range before enemies close
Maintain distance and avoid melee combat
Use terrain and cover to your advantage
Scout ahead and detect threats early
🔮 Magi
Watcher-Taught Sorcerer
The Magi wield forbidden knowledge taught by the fallen Watchers. Through arcane focuses and forbidden rituals, they channel destructive elemental forces. Their power comes at a price - corruption follows those who delve too deep into forbidden magic.
Class Characteristics
Combat Role
Elemental Damage Caster
Key Ability
Intelligence (INT)
HP per Level
6 + CON modifier
Weakness
Physically frail, high corruption risk
Magical Focuses
Focus
Damage
Type
Effect
Watcher-Carved Staff
1d10
Force
Eldritch Blast - Forbidden Watcher magic
Wand of Fire
1d10
Fire
Fire Bolt - Flames of destruction
Orb of Winter
1d8
Cold
Ray of Frost - Freezing magic
Lightning Rod
1d8
Lightning
Shocking Grasp - Electric touch
Serpent Focus
1d12
Poison
Poison Spray - Toxic cloud
Ritual Dagger
1d4
Piercing
Ceremonial blade (last resort)
Tactical Role
Devastating ranged magical damage
Variety of elemental damage types
Must avoid melee - very fragile
Balance power with corruption risk
✨ Priest
Keeper of Rituals
Priests maintain the sacred traditions and invoke the power of the divine. They channel holy power through blessed implements and sacred words, bringing both divine wrath and healing to the battlefield.
Class Characteristics
Combat Role
Divine Caster & Support
Key Ability
Wisdom (WIS)
HP per Level
8 + CON modifier
Special Ability
Healing & divine smites
Sacred Implements
Weapon/Spell
Damage
Type
Properties
Blessed Bronze Staff
1d6
Bludgeoning
Inscribed with sacred names
Ceremonial Mace
1d6
Bludgeoning
Bronze holy weapon
Sacred Flame
1d8
Radiant
Divine fire from heaven
Divine Word
1d8
Thunder
Power of the spoken Name
Priest's War Pick
1d8
Piercing
For holy warriors
Blessed Sling
1d4
Bludgeoning
30/120 ft - Like David
Tactical Role
Support allies with healing and blessings
Smite enemies with divine power
Gain strength from righteousness points
Versatile combat and support options
🔨 Artisan
Smith & Builder
Descended from Tubal-Cain, the first metalworker, Artisans are masters of bronze and stone. They craft weapons and tools, and know how to use them in combat. Their practical knowledge makes them versatile and resourceful.
Class Characteristics
Combat Role
Versatile Fighter & Crafter
Key Ability
Intelligence (INT) or Strength (STR)
HP per Level
8 + CON modifier
Lineage
Descended from Tubal-Cain
Available Weapons
Weapon
Damage
Type
Properties
Smith's War Hammer
1d8 (1d10)
Bludgeoning
Forged by Tubal-Cain
Mining Pick
1d8
Piercing
Tool and weapon
Bronze Hand Axe
1d6
Slashing
Light, throwable (20/60 ft)
Engineering Crossbow
1d8
Piercing
80/320 ft - Mechanical marvel
Reinforced Staff
1d6 (1d8)
Bludgeoning
Versatile weapon
Tactical Role
Adaptable to different combat situations
Repair equipment and fortifications
Create improvised weapons and tools
Mix of melee and ranged capabilities
📜 Scribe
Keeper of Tablets
Scribes preserve ancient knowledge and unlock the secrets of forgotten texts. While not primarily warriors, their intelligence and forbidden learning make them dangerous opponents who can wield both weapons and arcane knowledge.
Class Characteristics
Combat Role
Knowledge & Subtlety
Key Ability
Intelligence (INT)
HP per Level
6 + CON modifier
Special Skills
Research, deciphering, lore
Available Weapons
Weapon
Damage
Type
Properties
Scribe Dagger
1d4
Piercing
Light, finesse, concealable
Walking Staff
1d6 (1d8)
Bludgeoning
Versatile weapon
Poison Darts
1d4
Piercing
20/60 ft - Finesse, throwable
Scholar's Sling
1d4
Bludgeoning
30/120 ft - Simple weapon
Arcane Knowledge
1d10
Psychic
Mind Spike - Forbidden knowledge
Tactical Role
Unlock ancient secrets and decipher texts
Use knowledge and cunning over brute force
Devastating psychic attacks from research
Support role with strategic information
⚔️ Combat Fundamentals
Understanding Damage Types
Slashing: Swords, axes - Effective against unarmored foes and flesh
Piercing: Spears, arrows - Can penetrate armor gaps
Bludgeoning: Hammers, maces - Effective against armored and skeletal enemies